package com.sghd.fight.module.game.service.skill.effect;

import com.sghd.fight.module.game.config.SkillConfig;
import com.sghd.fight.module.game.core.model.Unit;
import com.sghd.fight.module.game.service.room.IRoom;
import com.sghd.fight.module.game.service.skill.Context;
import com.sghd.pojo.fight.game.*;
import org.apache.commons.collections.MapUtils;
import org.springframework.stereotype.Component;

import java.util.Map;

/**
 * @author frank
 * @date 2018-12-14 16:15
 * @desc 爆炎术
 **/
@Component
public class FireExplodeEffect implements Effect {

    @Override
    public void execute(Context context, IRoom room, Unit owner, Unit target, Map<String, Object> ctx, SkillReport skillReport, TargetReport targetReport, SkillConfig config) {
        int level = owner.getSkillLevel(config.getId());
        Map<String, Object> attack2Level = MapUtils.getMap(ctx, String.valueOf(level));//技能等级对应的基础伤害
        //基础伤害
        int attack = MapUtils.getIntValue(attack2Level, ATTACK);
        int count = MapUtils.getIntValue(ctx, COUNT);
        ChessType type = ChessType.valueOf(ctx.get(SOURCE).toString());
        //额外伤害
        int extra = owner.getMagic(type) / count;

        //计算公式
        int val = (int) ((attack + extra) * getBet(owner, target));
        val = fixHp(owner, target, val, room, config);
        context.addValue(target, UnitValue.HP, -val);
        targetReport.addValue(ValueItem.valueOf(UnitValue.HP, -val));
    }

    @Override
    public EffectType getType() {
        return EffectType.SK_FIRE_EXPLODE;
    }
}
